david@solid-seven.com | +56 9 7358 4218
Showreel of technical skills:
Unreal Engine, After Effects, Premiere, Blender, Photoshop, Niagara, Flipbooks, Cascadeur, and more
DAVID Donoso 
VFX • animation • 3D Generalist • Video • UI/UX Design
+1 786 907 6684 +56 97358 4218  david@solid-seven.com  dddonosogarcia@gmail.com
Next to this breakdown, you will find the frames with accompanying descriptions of the creative process.
Bachelor in Visual Arts with a decade of work experience using the Adobe Suite and Unreal Engine in animations, video editing, and graphic design for marketing teams, commercials, and film.
With a background in audiovisual productions applying animation and design principles to rigs and VFX systems. 
Currently pursuing my third UE5 C++ certification a Master in Houdini and Maya.


motion graphics and 2d VFX for Axie Infinity


after effects, Illustrator, Photoshop

3D Modeling,
Rigging & Coloring


2D fx imported to unreal engine

AFter efects, Unreal engine, mixamo


Engine-ready character rigging using Cascadeur
Art direction for the scenes
I designed scenes to show a range of technical skills as a generalist from Environment designs to 3D modeling, Texturing, Rigging, Lighting, Blueprint scripting, Particles, and more.
I adapted my creative vision to each shot working the color and lighting composition with elements in the scene to create a cohesive and visually appealing cinematic look.

Epiphone's 150th anniversary
Product shots high-quality renders
I used volumetric fog as a backlight to separate our main subjects (the planes) from the background and use what viewers would identify as natural light as our keylight. 
I used volumetric fog as a backlight to separate our main subjects (the planes) from the background and use what viewers would identify as natural light as our keylight. 
I took inspiration from the mountain range in "Top Gun: Maverick" mission
I took inspiration from the mountain range in "Top Gun: Maverick" mission
I created a blueprint for the candles using a Niagara component and the curve editor for randomized flickering from the blueprints
I created a blueprint for the candles using a Niagara component and the curve editor for randomized flickering from the blueprints
Modeled and added custom clothes to a rigged Metahuman Character
Modeled and added custom clothes to a rigged Metahuman Character
I designed the interior of a church and a confession booth at night using Megascan and Marketplace assets.
I designed the interior of a church and a confession booth at night using Megascan and Marketplace assets.
Facial Animation Using LiveLink
Facial Animation Using LiveLink
Vehicle Rigging
Vehicle Rigging
Design of Complex Animation Sequencer Long Shots
Design of Complex Animation Sequencer Long Shots
Chromatic Aberration was added in post-production
Chromatic Aberration was added in post-production
Added Niagara Particles tracking an animated mesh
Added Niagara Particles tracking an animated mesh
Blueprints 
and particles
advanced Materials c++ interactions • Niagara system 
From simple flickering lights to custom interactions between actors in the scene
 Animated particles attract to a BP_F18 reference with a Get Actor Location
Animated particles attract to a BP_F18 reference with a Get Actor Location
I took inspiration from the mountain range in "Top Gun: Maverick" mission
I took inspiration from the mountain range in "Top Gun: Maverick" mission
For the light in the confession booth I created a blueprint for the candles and within it an animated flame using the Niagara particle system and the curve editor for randomized flickering
For the light in the confession booth I created a blueprint for the candles and within it an animated flame using the Niagara particle system and the curve editor for randomized flickering
Dynamic after effects and Premiere editing
Lighting

Blueprints for flickering candle lighting in a wooden booth for a warm yet eerie atmosphere.
A neon backlight fluid simulation for futuristic suspense. I used different degrees of fog density and emissive intensity.

While composing the lighting for the F-18 dogfight scene, I worked with fog cards from Easy Fog using volumetric fog as a backlight to separate the jet models from the background and use what viewers would identify as the sun as our key light.

FLipbooks
advanced Materials trace channels • containers 
Generation of custom Flipbooks with FluidNinja VFX Tools and Live
flipbook to a material for a cool volumetric cloud as shown below
I put together all assets, cameras, rigs, motion graphics & video editing
unreal engine, Premiere and after effects
art direction
Reflections, materials, rigging, framing, composition
AFTER EFFECTS / UI Mockup
Axie infinity - Draft mode
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