VR development · Unreal Engine · PICO & Meta Quest

VR training that replaces explanation with experience.

Medical VR simulators developed for Boehringer Ingelheim across Latin America, via eMedical 360. Built on my own reusable Unreal Engine framework, running on PICO 4 and Meta Quest with full hand tracking. Recognised with Boehringer Ingelheim’s LatAm Innovation Award 2024. The studio behind it is my company, TwinTech XR.

Unreal EnginePICO 4 & EnterpriseMeta Quest 2 & 3Hand trackingBlueprints & C++Vulkan / Android
6VR applications · plus EC / PE / CO versions
6countries · CO EC AR UY PE CL
4–8 wkper new module on the framework
100%repeat business
01
Boehringer Ingelheim · via eMedical 360

Actilyse 50 mg — nursing application training

Nurses learn and rehearse the full preparation and application of Actilyse 50 mg in VR, without consuming real product. In use to train medical staff in Colombia, Ecuador, Argentina, Uruguay, Peru and Chile. LatAm Innovation Award 2024.

Actilyse VR training module
Module overview
Actilyse VR training steps
Step sequence
Hand-tracked vial and syringe interaction
Hand-tracked vial & syringe
Instruction panel over the work tray
Instruction panel & tray
02
Boehringer Ingelheim

Pradaxa / Praxbind — medical showcase

A VR experience that explains Pradaxa’s anticoagulant action and its unique reversal with Praxbind, designed for comprehension and recall with medical audiences. Quest 2 & 3, PICO 4.

Pradaxa Praxbind VR showcase
Showcase environment
Hand tracking in the showcase
Hand tracking
02b
Boehringer Ingelheim

The full set of modules

Metalyse 25 mgMetalyse 50 mgActilyse 50 mgPradaxa / PraxbindRespimatRespiratory System

Six applications, each with country-specific versions where the protocol differs (Ecuador, Peru and Colombia for Metalyse and Actilyse). All built on the same reusable framework and maintained as the client’s products and regions evolve. More on the studio at twintechxr.com.

03
Field

Live at the 57th Chilean Congress of Respiratory Diseases

The experiences running live at the Boehringer stand: hand-tracking demos with immediate adoption by attendees who had never used VR before.

VR demo at the congress booth
Booth demo
Attendee using the VR experience
First-time users
Congress floor
Congress floor
04
Process

How the work gets built

Framework, not one-offs

Interactions, logic and components are reused across modules, so a new high-fidelity module ships in four to eight weeks instead of months. The same module runs on Meta and PICO with consistent interactions.

Client visibility

Every project gets an interactive UX stage map and video devlogs, tracked in ClickUp, so the client watches the build grow stage by stage.

UX stage map of a VR app
UX stage map
Craft

SDK and IDE setup (PICO XR SDK, Android, Vulkan), custom hand meshes and grab animations per object, 3D modelling and texturing of medical props, Blueprints and C++, on-device testing and optimisation.

3D medical props
Medical props, modelled and textured
05
Watch

Reels

Available · remote · UTC−3

Let’s build something
that performs.

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